Thank you so much for all these suggestions!
You can already throw weapons in Swordy. Since everything is physics based, if you swing a weapon then drop it - it will fly out of your hands aka "throw" haha. If you get the hang of this, you can try and time it with a dash (press left stick) for increased throw momentum.
Dual weilding is also already in there haha - we currently just do not mention it anywhere. If you hold "X" and then pres the bumper/shoulder button your character will pick up a secondary weapon in that hand.
Example: I walk up to a sword, press left bumper - my character will pick the swordy up two handed. If I then walk over to a shield, hold "X" and press left bumper - my character will pickup the shield in his left hand, while keeping the sword in his right hand.
Thanks for the suggestion on the kill streak fire. We will think about this. The mechanic is currently the same in all levels, it currently is not affected by the snow/cold.
Yeah, we have had a few people saying that the long sword is OP - will take a look at this.
I'm not so sure about increasing the shield damage but its something to consider. Our idea with the shield is for it to be a defensive weapon rather than something that you would spam shield bash with for damage effectively (well aware that the bots do this at the moment, but its not ideal).
Would you be able to explain this a bit more?
I like your ideas for health recovery. Will think about that.
Thanks again for all your feedback!